Reimagining the old assets without the technical limits.

Guided by Masters. Driven by Detail.

Under the guidance of Cameron Williams, Samuel Freeman, and Alfred Turner, Giovanni refined every aspect of his artistry, from props, vehicles and characters.

Skills Utilized

3D Modelling and UVing

3D modeling with refined UV mapping. Designed for detail and optimized gaming performance.

3D Sculpting

With ZBrush, Giovanni transforms concepts into high-detail sculpts, capturing every contour and character.

PBR Texturing

PBR texturing that brings life to every asset. From subtle wear to bold details

Unreal Engine

Harnessing the power of Unreal Engine to reimagine and bring TimeSplitters to the current generation.

Development
Updates

Cinder Interactive: 2019 - Present

TimeSplitters Rewind is a revival of the classic series, faithfully reimagined in Unreal Engine. Developed by Cinder, it combines polished visuals with the original’s fast-paced gameplay. The team is actively refining core features, inviting contributions to bring this beloved multiplayer experience back to life.

Check the development updates on the right. 

Asset Shortcuts

Turret

Giovanni improved and reimagined the Turret asset for Rewind, enhancing its design for the current generation remake. With freedom from the technical constraints of the original, he added extra details to bring it up to modern standards.

Giovanni also maintained a low poly wireframe for optimal performance while maintaining as much of the visual fidelity as possible through usage of normals and PBR textures.

Spaceship

Giovanni crafted a futuristic spaceship, optimized for optimal in-game performance. Inspired by the Star Wars and Porsche collab project, this low-poly 3D model boasts striking design and meticulous detail.  3D environment artist Edward Rosen executed the level design and art for the map.

Helicopter

Giovanni’s first prop test—a meticulously crafted military helicopter—secured his place on Cinder Interactive. Built with attention to detail and optimized to be game ready. Giovanni embraced feedback, defended his work with reference images when needed, and fostered a collaborative environment that facilitated learning and knowledge sharing.

The Impersonator

Giovanni assisted a character artist who was experiencing burnout by completing their high poly model in Zbrush, followed by retopologizing and UV mapping it in Autodesk Maya, and ultimately texturing it in Substance Painter.  Giovanni was guided through this process by one of the lead character artist Samuel Freeman. 

Airplane

Giovanni redesigned the airplane for TimeSplitter’s Hangar level, highlighting his skill in 3D modeling and design, as well as his talent for revitalizing old assets with a fresh perspective.

 

Giovanni crafted the carousel hero prop for the circus level in TimeSplitters: Rewind, while the level design and art were skillfully executed by Edward Rosen.

Crane

Giovanni refined the design of the crane for the Docks level that was originally from another 3D artist’s art test, by addressing Ngons and wireframe issues.  He substantially reduced the polycount while implementing crucial redesigns for improved performance and respecting the original level design’s block out.

Bulletproof

Giovanni revamped the Bulletproof Pickup asset for TimeSplitters: Rewind, updating its design for the current generation. This optimized, low-poly 3D model is game-ready with excellent edge flow, ensuring top performance while keeping a modern contemporary look.

Cryogen Case

Giovanni created the Cryogen Case with the Human Brain as a gaming-ready 3D asset prop for the Planet X level in TimeSplitters. He efficiently preserved the low poly count by baking information from the high poly brain onto the low poly model using normals in Substance Painter.

The Shoal

The Shoal is a group of fish surrounding a large whale, wearing a black top hat and smoking a pipe. Instead of arms, he uses smaller fish to wield and fire weapons. He’s one of the unique floating characters in TimeSplitters.

Other Timesplitters Assets