Won public choice award at Hengelo Heim Exhibition.
Mapped UVs, Baked texture maps and edited model materials in Substance Painter Low poly modelling in Autodesk Maya Acquired skills for Environmental Art using programs such as: Autodesk Maya, and Substance Painter Z brush sculpt assignment Experience in using Unity, and Unreal Engine 4. To create environments prefabs, and some technical basic scripting (C# and Blueprinting)