Personal Portofolio

Bringing Imagination to Life in 3D.

Crafting Worlds, One Polygon at a Time.

Giovanni showcases his refined artistry across props, vehicles, environments and characters.

Skills Utilized

3D Modelling and UVing

3D modeling with refined UV mapping. Designed for detail and optimized gaming performance.

3D Sculpting

With ZBrush, Giovanni transforms concepts into high-detail sculpts, capturing every contour and character.

PBR Texturing

PBR texturing that brings life to every asset. From subtle wear to bold details

Game Engines

Harnessing the power of Unreal Engine and Unity to bring assets to life.

Asset Shortcuts

Motorcycle

As a compelling side project for his portfolio, Giovanni embraced the challenge of creating his first 3D motorcycle model, inspired by Edgar Heinrich’s intriguing asymmetrical design. This project marked significant improvements over his previous Nissan Skyline model and offered valuable learning experiences. Giovanni looks forward to applying the insights gained from this endeavor to future models.

Grab a Duck

Giovanni played a key role in the creation of ‘Grab a Duck,’ a multiplayer bathtub-themed game developed in just four weeks by Dead Salmon, a dynamic team of two engineers and four designers. The game won the Best First-Year Game award at the Heim Museum in Hengelo, The Netherlands.

 

Giovanni was responsible for 3d modelling and texturing assets for Grab a Duck. 

Punk Rock Character

 [WORK IN PROGRESS] Take a look at Luna, a punk rock character crafted by Giovanni in ZBrush. This 3D model channels raw emotion and attitude, capturing the spirit of a rebel punk woman.