Personal Portofolio
Bringing Imagination to Life in 3D.
Crafting Worlds, One Polygon at a Time.
Giovanni showcases his refined artistry across props, vehicles, environments and characters.
Skills Utilized
3D Modelling and UVing
3D modeling with refined UV mapping. Designed for detail and optimized gaming performance.
3D Sculpting
With ZBrush, Giovanni transforms concepts into high-detail sculpts, capturing every contour and character.
PBR Texturing
PBR texturing that brings life to every asset. From subtle wear to bold details
Game Engines
Harnessing the power of Unreal Engine and Unity to bring assets to life.
Asset Shortcuts
Motorcycle
As a compelling side project for his portfolio, Giovanni embraced the challenge of creating his first 3D motorcycle model, inspired by Edgar Heinrich’s intriguing asymmetrical design. This project marked significant improvements over his previous Nissan Skyline model and offered valuable learning experiences. Giovanni looks forward to applying the insights gained from this endeavor to future models.
Grab a Duck
Giovanni played a key role in the creation of ‘Grab a Duck,’ a multiplayer bathtub-themed game developed in just four weeks by Dead Salmon, a dynamic team of two engineers and four designers. The game won the Best First-Year Game award at the Heim Museum in Hengelo, The Netherlands.
Giovanni was responsible for 3d modelling and texturing assets for Grab a Duck.